![]() Balcony: There is an elevated ledge located right across the C hut or on the left of checkpoint C.C hut: A small hut is positioned on the right side of the checkpoint.Under bridge: There is a small pathway sneaking its way under the spiral bridge toward the C hut.Once the cart has "climbed up" this bridge, it finds itself practically right in front of the third checkpoint. However, this bridge is not like any bridge it spirals upwards like a spiral staircase. Spiraling bridge: After capturing the second checkpoint, the cart cruises for a little while until it finds itself in front of a bridge which crosses a large gap.Sewers: There is a small sewer system located right beneath the first RED spawn.Apartments: There is a two-story building sitting on the left of the checkpoint overlooking it.Platform: Just as the RED team exits their first spawn, they find themselves on a small elevated platform sitting just behind the checkpoint.B hut: There is a small hut which sits right across from the tunnel exit and is positioned right next to checkpoint B.Rocks: There is a group of rocks located in the middle of the hill, these rocks split the hill in two.From there on, a small cliff (which emerges from the tunnel), slithers its way up while hugging the right side of the hill. Flanking cliff: One part of the tunnel branches out to the outer edge of the hill where it "breaks" outside to the edge of the map.However, whoever controls the hill also controls the exit from the tunnel. Players in the tunnel are shielded from players up above them on the hill. The entrance to this tunnel begins just a few meters after the first checkpoint, and the exit is also just a few meters before the second checkpoint. The tunnel is also the place where the cart passes to get to the second checkpoint. Tunnel: There is a large tunnel complex dug out through the aforementioned hill.This hill is not particularly high, but it is very long as mentioned earlier. Hill: There is a very large hill spanning all the way from checkpoint A to checkpoint B.One could say that the cliff is an extension of the slope. Cliff: Opposite the house, right across from checkpoint A is a small cliff hugging the border of the map.The house is positioned adjacent to checkpoint A. House: Right behind the slope is a small, two-story house.There is a small gap in the slope through which the cart passes in order to get to the other side of the slope. The area in front of the slope contains the first stretches of the track, while the area behind the slope contains the house and the first checkpoint itself. Slope: The area leading to checkpoint A is split in two by the "slope", a rather large hill spanning from the top of the stairs to the edge of the map.This area is not really behind the roof, but it is rather barren and mostly hidden by the roof, so one could say that "it is behind the roof". Behind roof: There is an area even more right of the roof itself.Players who position themselves on the roof gain an overview of the entire area before the slope. Roof: BLU's right spawn exit is actually a long building extending deep into the map.To reach the first checkpoint, the cart needs to go through a gap in the cliff and pass a small house. Cart start: The cart starts in front of the BLU spawn's middle exit. ![]() Note: If you are having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map. Additional groups of skeletons spawn as the cart passes two other locations the coffin under the tracks in the Mine and the end of the Wooden Bridge. Groups of skeletons spawn at every point capture. Three of these are located within the first BLU spawn. While this map has no Rare magic spells, it does have many regular magic spell pickup locations that respawn every 10 seconds, and even more that spawn with skeletons, making this map a spell-slinging spectacle.
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